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PROGMISC
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XLISP.LZH
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XLISPLSP.ARC
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PT.LSP
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1986-01-06
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4KB
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167 lines
; This is a sample XLISP program
; It implements a simple form of programmable turtle for VT100 compatible
; terminals.
; To run it:
; A>xlisp pt
; This should cause the screen to be cleared and two turtles to appear.
; They should each execute their simple programs and then the prompt
; should return. Look at the code to see how all of this works.
; Get some more memory
(expand 1)
; Clear the screen
(defun clear ()
(princ "\e[H\e[J"))
; Move the cursor
(defun setpos (x y)
(princ "\e[") (princ y) (princ ";") (princ x) (princ "H"))
; Kill the remainder of the line
(defun kill ()
(princ "\e[K"))
; Move the cursor to the currently set bottom position and clear the line
; under it
(defun bottom ()
(setpos bx (+ by 1))
(kill)
(setpos bx by)
(kill))
; Clear the screen and go to the bottom
(defun cb ()
(clear)
(bottom))
; ::::::::::::
; :: Turtle ::
; ::::::::::::
; Define "Turtle" class
(setq Turtle (Class :new '(xpos ypos char)))
; Answer ":isnew" by initing a position and char and displaying.
(Turtle :answer :isnew '() '(
(setq xpos (setq newx (+ newx 1)))
(setq ypos 12)
(setq char "*")
(self :display)
self))
; Message ":display" prints its char at its current position
(Turtle :answer :display '() '(
(setpos xpos ypos)
(princ char)
(bottom)
self))
; Message ":char" sets char to its arg and displays it
(Turtle :answer :char '(c) '(
(setq char c)
(self :display)))
; Message ":goto" goes to a new place after clearing old one
(Turtle :answer :goto '(x y) '(
(setpos xpos ypos) (princ " ")
(setq xpos x)
(setq ypos y)
(self :display)))
; Message ":up" moves up if not at top
(Turtle :answer :up '() '(
(if (> ypos 0)
(self :goto xpos (- ypos 1))
(bottom))))
; Message ":down" moves down if not at bottom
(Turtle :answer :down '() '(
(if (< ypos by)
(self :goto xpos (+ ypos 1))
(bottom))))
; Message ":right" moves right if not at right
(Turtle :answer :right '() '(
(if (< xpos 80)
(self :goto (+ xpos 1) ypos)
(bottom))))
; Message ":left" moves left if not at left
(Turtle :answer :left '() '(
(if (> xpos 0)
(self :goto (- xpos 1) ypos)
(bottom))))
; :::::::::::::
; :: PTurtle ::
; :::::::::::::
; Define "DPurtle" programable turtle class
(setq PTurtle (Class :new '(prog pc) '() Turtle))
; Message ":program" stores a program
(PTurtle :answer :program '(p) '(
(setq prog p)
(setq pc prog)
self))
; Message ":step" executes a single program step
(PTurtle :answer :step '() '(
(if (null pc)
(setq pc prog))
(if pc
(progn (self (car pc))
(setq pc (cdr pc))))
self))
; Message ":step#" steps each turtle program n times
(PTurtle :answer :step# '(n) '(
(dotimes (x n) (self :step))
self))
; ::::::::::::::
; :: PTurtles ::
; ::::::::::::::
; Define "PTurtles" class
(setq PTurtles (Class :new '(turtles)))
; Message ":make" makes a programable turtle and adds it to the collection
(PTurtles :answer :make '(x y &aux newturtle) '(
(setq newturtle (PTurtle :new))
(newturtle :goto x y)
(setq turtles (cons newturtle turtles))
newturtle))
; Message ":step" steps each turtle program once
(PTurtles :answer :step '() '(
(mapcar '(lambda (turtle) (turtle :step)) turtles)
self))
; Message ":step#" steps each turtle program n times
(PTurtles :answer :step# '(n) '(
(dotimes (x n) (self :step))
self))
; Initialize things and start up
(setq bx 0)
(setq by 20)
(setq newx 0)
; Create some programmable turtles
(cb)
(setq turtles (PTurtles :new))
(setq t1 (turtles :make 40 10))
(setq t2 (turtles :make 41 10))
(t1 :program '(:left :right :up :down))
(t2 :program '(:right :left :down :up))